Basic Body Enhancement Breakdown
Below are all the year long General Market traits. These traits can be purchased with Scales or Sheds depending on what species the trait is for. The currency can be earned throughout the year through various means such as prompts, events, or giveaways.
Some enhancements will say something along the lines of "affects 1 section" Celesoars and Vulpirin sections are broken down like so:
Some enhancements will say something along the lines of "affects 1 section" Celesoars and Vulpirin sections are broken down like so:
Red Enhancements are CELESOAR ONLY!
Gold Enhancements are VULPIRIN ONLY!
Blue Enhancements are for BOTH SPECIES!
Gold Enhancements are VULPIRIN ONLY!
Blue Enhancements are for BOTH SPECIES!
Head, Eye, and Mouth Enhancements
Eye traits will affect both eyes unless the Celesoar/Vulpirin has the Bi-color Eye (R) Trait.
Mane : Affects the neck of a Celesoar and adds a large amount of feathers/fur.
|
Head Crest: Gives a Dilo-like crest to the top of a Celesoars head. Can not be taller than half the height of the Celesoar's skull.
|
Bony Frill: Give a Celesoar/Vulpirin a bony frill much like those of ceratopsian dinosaurs. Can NOT have horns unless mixed with the Body Spikes Trait. Can vary in its shape but can not be larger than the length of a Celesoar's/Vulpirin's skull.
|
7 Scales
|
3 Scales
|
7 Scales/Sheds
|
Glowing Eyes: Affects a single eye or all eyes of a Celesoar/Vulpirin and makes the eye give off a glowing light.
|
Twin Heads: Creates a second head on a Celesor/Vulpirin. This head can either be a copy of the original mind or the two heads will be two halves of the same mind. The second head is NEVER a completely different mind.
|
Serpent Tongue: Changes the tongue of a Celesoar/Vulpirin to resemble that of common serpents.
|
3 Scales/Sheds
|
10 Scales/Sheds
|
3 Scales/Sheds
|
Feather Mane: Makes a Vulpirin's mane be partially or fully made of feathers instead of fur.
|
Twin Ears: Creates a second set of ears that are an exact copy of the main ears.
|
Feline Face: Changes a Vulpirin face shape from that of a fox to that of a large cat.
|
7 Sheds
|
7 Sheds
|
7 Sheds
|
Beak / Horns / Claws / Hooves Enhancements
Traits that affect the bones will affect all bones unless multiple body enhancements are used.
Horn specific traits can however be used to make horns different from all other bone related traits.
Horn specific traits can however be used to make horns different from all other bone related traits.
Sickle Claw: Adds a Sickle Claw that can be added to the dew claw OR first toe of a Celesoar.
|
Star Nose: Gives the Celesoar a star/mole like crest on the front of a Celesoar's beak.
|
Carved beak: Created patterns carved into the beak. Does not create any holes in the beak!
|
3 Scales
|
3 Scales
|
3 Scales
|
Bird Feet: Changes a Celesoars hind feet or a Vulpirins front feet to resemble more of a modern birds. Can look like that of a Crows feet OR like those of an Owl.
|
Carved Horn: Created patterns carved into a Vulpirin's horn. Does not create any holes in the horn!
|
Horse Hooves: Changes a Vulpirins back hooves to horse hooves.
|
7 Scales/Sheds
|
3 Sheds
|
3 Sheds
|
Wing Traits
Wing traits will always affect both wings.
Giant Wings: Gives Celesoar oversized wings which can allow for powered flight.
|
Mini Wings: Gives a Celesoar miniature wings, this does affect a Celesoar's ability to glide/jump.
|
This DOES affect the Celesoar's normal arms. Making them longer than normal.
|
This CAN but DOES NOT HAVE TO affect a Celesoars arms. They can be made to be shorter than normal.
|
10 Scales
|
7 Scales
|
Tail Traits
Tail traits can affect part (minimum is a fourth of the tail) up to the entirely of the tail. Specific tail traits will be labeled if they must be used on the entire tail.
Twin Tails: Creates a second tail that is an exact copy of their original.
|
Dinosaur Tail: Gives a Celesoar/Vulpirin either a club on the end of the tail or a thagomizer like those of dinosaurs.
|
7 Scales/Sheds
|
7 Scales/Sheds
|
Body Traits
Body traits have a variety of rules due to their variety. Each trait will have a label describing their rules.
Leg Wings: Gives a set of wings attached to the lower legs of a Celesoar. The wings will ALWAYS match a Celesoars regular wings.
|
Scaled Body: Affects 1 section of a Celesoar and gives their skin a scaly texture or simply adds individual scales.
|
Body Spikes: Affects only 1 part of a Celesoar/Vulpirin, and adds a variety of spikes. Spikes can vary in shape and size.
|
10 Scales
|
10 Scales
|
7 Scales/Sheds
|
Dinosaur Spine: Gives a Celesoar/Vulpirin Kentro Spikes/Stego Bony Plates/Spino Sail. Is limited to the base of the neck down to the start of the Celesoars tail.
|
Belly Scales: A line of scales, starting at the neck and going all the way to the hip and/or down the length of the tail of a Celesoar/Vulpirins are covered on large layered scales.
|
Multi-Limb: Creates an additional set of limbs on a Celesoars/Vulpirins body. This includes either a set of arms or a set of legs ONLY.
|
10 Scales/Sheds
|
7 Scales/Sheds
|
10 Scales/Sheds
|
Elemental Limbs: Affects 1 set of limbs or a single limb, of the Celesoar/Vulpirin and makes part or the entirety of that limb/limbs of a single element. Limbs include arms/legs/tail.
|
Fluffed Tum: Gives Celesoars/Vulpirins overgrown fur/feathers on their belly and can reach up to the Celesoar's/Vulpirins neck.
|
10 Scales/Sheds
|
10 Scales/Sheds
|
MISC. Traits
MISC. traits have a variety of rules, so each trait has their basic rules labeled on each trait.
Shaped Marking: Allows a variety of unnatural shapes in 1 section of a Celesoar/Vulpirin. Shaped marking CAN NOT resemble a base marking!
|
Bioluminescence: Makes a single marking of a Celesoar/Vulpirin begin to glow faintly.
|
Foil: Makes a single marking of a Celesoar/Vulpirin shiny like foil.
|
7 Scales/Sheds
|
7 Scales/Sheds
|
7 Scales/Sheds
|
Seeping Magic: Your Celesoar/Vulpirin has an excess of magic and is leaking out the body, most often from they Eyes/Mouth/Wounds/Scars.
This can manifest as Smoke for Fire/Dust Clouds for Earth/Liquid for Water or Poison/Fog for water or Ice/Sparks for Lightning. |
Crystal Bones: Bones are now partially made of crystal/gemstones. Things like horns, claws, and any exposed bones can be made of these materials. Does NOT have to affect the entire bone.
|
7 Scales/Sheds
|
10 Scales/Sheds
|